
public skill_white_lightning_reset(id)
{
	g_player_stunned[id]=0;
	validate_max_speed(id);
	remove_status_icon(id);
}

public skill_white_lightning(id,target,body_part,aim_origin[3])
{
	static Float:damage;

	create_te_beaments(id,target,g_sprite_lightning,0,15,10,100,10,255,255,255,255,0);
	create_te_elight(id,aim_origin,100,255,255,255,5,3);
	create_te_spark(aim_origin);
	
	emit_sound(id,CHAN_STATIC,g_sound[BLEACH_SOUND_WLIGHT],VOL_NORM,ATTN_NORM,0,PITCH_NORM);
	
	damage=BLEACH_SKILL_NORMAL_DAMAGE*(g_skill[id][P_SKILL_1]/random_num(2,6));
	set_bleach_damage(id,target,damage);
	
	remove_status_icon(target);
	g_player_statusicon[target]="dmg_shock";
	create_status_icon(target,2,g_player_statusicon[target],255,200,255);
	
	g_player_stunned[target]=2;
	validate_max_speed(target);
	set_task(BLEACH_SKILL_NORMAL_STUNNED,"skill_white_lightning_reset",target);
	
	return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1053\\ f0\\ fs16 \n\\ par }
*/
